FuhQuake Homepage : http://www.fuhquake.net/
FuhQuake Author   : A Nourai aka 'fuhrer' (fuh) (#fuhquake on Quakenet irc)
FuhQuake Forum    : http://www.fuhquake.net/forum/


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FuhQuake
--------
FuhQuake is written by fuhrer (abbreviated fuh).
FuhQuake is derived from zquake which is in turn derived from the quakeworld source released by ID1.
The FuhQuake homepage is at http://www.fuhquake.net/ .

FuhQuake should be distributed with definitely:

1. At least one of the following binaries
	a) fuhquake-gl.exe (Win32 GL)
	b) fuhquake.exe (Win32 Soft)
	c) fuhquake.x11 (Linux Soft x11)
	d) fuhquake.svga (Linux Soft svgalib)
	e) fuhquake.glx  (Linux GLX)

2. fuhquake.txt (this file)

3. gnu.txt

and probably

4. Some documentation
5. qw/qwprogs.dat qw/spprogs.dat.
6. Some miscellaneous textures and pak files.

People are welcome to redistribute FuhQuake themselves, but it would be nice if items 1-3
were all included in the distribution together.  In fact it is a matter of law that
the licence gnu.txt is distributed with the binaries.  It would also be nice if there were
a visible link to 'http://www.fuhquake.net/' on any webpage that refers to FuhQuake or 
provides a link for downloading FuhQuake.



Why use FuhQuake?
-----------------
i) FuhQuake is under heavy development.  This means it is frequently improved.

ii) FuhQuake has highly configurable and very bug free model interpolation.

iii) FuhQuake is visually superior to any other quakeworld client designed for competitive 
play (32bit tga/pcx/png texture support, coloured lighting, special underwater effects ...).

iv) You want to use FuhQuake features like customisable crosshairs, qizmo style flood protection,
name completion, better huds (status bars), improved console logging, ...

v)  You play teamfortress and want to use one of the many FuhQuake features put in to improve
teamfortress play.

vi)  You want to run a cheat free competition/tournament and need FuhQuake's client authentication
and f_modified checks.  (This requires the FuhQuake security module, a separate download).

vii) You want to use a quakeworld client that can also operate as a server and also play single player.



Installation Notes
------------------
Most people can skip straight to step 2.

STEP 1
You need id1/pak0.pak installed by the original ID's Quake.  If you do not have
a copy of Quake, the shareware version will do.  You can download id's 
shareware version of Quake 1 from here : 
http://www.fuhquake.net/files/misc/quake-shareware.zip .

STEP2
Simply unzip the FuhQuake zip into your quake folder and run fuhquake-gl.exe (or 
fuhquake.exe).  Press escape to bring up the menu and start a single player game!



Source Code
-----------
FuhQuake is an open source project.  You can download the source from the 'Files and Links' 
section at www.fuhquake.net .  You need libpng and libjpeg to compile the OpenGL version of 
FuhQuake.  libpng can be obtained from http://www.libpng.org/pub/png/libpng.html and libjpeg
can be obtained from http://www.ijg.org/ .

As of version 0.25 the project files supplied with FuhQuake require Microsoft's Visual Studio
.Net .



Licence and Warranty
--------------------
FuhQuake is released under the GNU GPL licence.
There is no warranty attached with using FuhQuake.
Read gnu.txt for details of the licence and warranty.



Credits
-------
See http://www.fuhquake.net/ .



Contacting Author
-----------------
If you want to request a feature to be added into FuhQuake or to report a bug,
you can contact fuh through the FuhQuake forum http://www.fuhquake.net/forum/ .
Fuh can also be emailed at fuh@fuhquake.net, or found on Quakenet irc in #fuhquake .
The forum is the best way to contact fuh however, and email is the worst.



Fuh

28/12/2002